Rules version 2014 2024
Dungeons & Dragons · 2024 SRD

Hunter's Mark

2024 rules reference for Hunter's Mark.



Hunter's Mark

Level 1 Divination
Casting TimeBonus Action
Range90 feet
ComponentsV
DurationConcentration, up to 1 hour
You magically mark one creature you can see within range as your quarry. Until the spell ends, you deal an extra 1d6 Force damage to the target whenever you hit it with an attack roll. You also have Advantage on any Wisdom (Perception or Survival) check you make to find it. If the target drops to 0 Hit Points before this spell ends, you can take a Bonus Action to move the mark to a new creature you can see within range.
At Higher Levels

Your Concentration can last longer with a spell slot of level 3-4 (up to 8 hours) or 5+ (up to 24 hours).


Damage Type: Force
Damage by Slot Level: Level 1: 1d6
Classes: Ranger
This work includes material from the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC BY 4.0.