Dungeons & Dragons Fifth Edition SRD

Heal 5e Spell: Range, Duration, and Rules

Heal is a 6th-level Evocation spell for Cleric, Druid. Casting time: 1 action. Range: 60 feet. Duration: Instantaneous.



Heal

6th-level Evocation
Casting Time 1 action
Range 60 feet
Components V, S
Duration Instantaneous

Choose a creature that you can see within range. A surge of positive energy washes through the creature, causing it to regain 70 hit points. This spell also ends blindness, deafness, and any diseases affecting the target. This spell has no effect on constructs or undead.

At Higher Levels:

When you cast this spell using a spell slot of 7th level or higher, the amount of healing increases by 10 for each slot level above 6th.


Healing by Slot Level:
  • Level 6: 70
  • Level 7: 80
  • Level 8: 90
  • Level 9: 100

Classes:

Frequently Asked Questions

Who can cast Heal in D&D 5e?

Heal is available to the following classes: Cleric, Druid.

Is Heal a concentration spell in D&D 5e?

No, Heal does not require concentration. It lasts Instantaneous.

What level is Heal in D&D 5e?

Heal is a 6th-level Evocation spell.

What is the range and casting time of Heal in D&D 5e?

Heal has a range of 60 feet and a casting time of 1 action in D&D 5th Edition.

This resource contains useful selections. You can find the complete documentation here: System Reference Document. (v5.1 2014)