Harm is a 6th-level Necromancy spell for Cleric. Casting time: 1 action. Range: 60 feet. Duration: Instantaneous. It deals 14d6 Necrotic damage at its base level.
You unleash a virulent disease on a creature that you can see within range. The target must make a constitution saving throw. On a failed save, it takes 14d6 necrotic damage, or half as much damage on a successful save. The damage can't reduce the target's hit points below 1. If the target fails the saving throw, its hit point maximum is reduced for 1 hour by an amount equal to the necrotic damage it took. Any effect that removes a disease allows a creature's hit point maximum to return to normal before that time passes.
Frequently Asked Questions
Harm is available to the following classes: Cleric.
No, Harm does not require concentration. It lasts Instantaneous.
Harm is a 6th-level Necromancy spell.
Harm deals 14d6 Necrotic damage at its base level in D&D 5th Edition. Its damage increases when you cast it with a higher-level slot.
Harm has a range of 60 feet and a casting time of 1 action in D&D 5th Edition.