Dungeons & Dragons Fifth Edition SRD

Harm 5e Spell: Damage, Range, and Rules

Harm is a 6th-level Necromancy spell for Cleric. Casting time: 1 action. Range: 60 feet. Duration: Instantaneous. It deals 14d6 Necrotic damage at its base level.



Harm

6th-level Necromancy
Casting Time 1 action
Range 60 feet
Components V, S
Duration Instantaneous

You unleash a virulent disease on a creature that you can see within range. The target must make a constitution saving throw. On a failed save, it takes 14d6 necrotic damage, or half as much damage on a successful save. The damage can't reduce the target's hit points below 1. If the target fails the saving throw, its hit point maximum is reduced for 1 hour by an amount equal to the necrotic damage it took. Any effect that removes a disease allows a creature's hit point maximum to return to normal before that time passes.


Damage Type: Necrotic  ·  Necrotic Damage Spells
Damage by Slot Level:
  • Level 6: 14d6
Saving Throw:
CON
(On success: half)

Classes:

Frequently Asked Questions

Who can cast Harm in D&D 5e?

Harm is available to the following classes: Cleric.

Is Harm a concentration spell in D&D 5e?

No, Harm does not require concentration. It lasts Instantaneous.

What level is Harm in D&D 5e?

Harm is a 6th-level Necromancy spell.

How much damage does Harm do in D&D 5e?

Harm deals 14d6 Necrotic damage at its base level in D&D 5th Edition. Its damage increases when you cast it with a higher-level slot.

What is the range and casting time of Harm in D&D 5e?

Harm has a range of 60 feet and a casting time of 1 action in D&D 5th Edition.

This resource contains useful selections. You can find the complete documentation here: System Reference Document. (v5.1 2014)