Rules version 2014 2024
Dungeons & Dragons · 2024 SRD

Flaming Sphere

2024 rules reference for Flaming Sphere.



Flaming Sphere

Level 2 Conjuration
Casting TimeAction
Range60 feet
ComponentsV, S, M (a ball of wax)
DurationConcentration, up to 1 minute
You create a 5-foot-diameter sphere of fire in an unoccupied space on the ground within range. It lasts for the duration. Any creature that ends its turn within 5 feet of the sphere makes a Dexterity saving throw, taking 2d6 Fire damage on a failed save or half as much damage on a successful one. As a Bonus Action, you can move the sphere up to 30 feet, rolling it along the ground. If you move the sphere into a creature's space, that creature makes the save against the sphere, and the sphere stops moving for the turn. When you move the sphere, you can direct it over barriers up to 5 feet tall and jump it across pits up to 10 feet wide. Flammable objects that aren't being worn or carried start burning if touched by the sphere, and it sheds Bright Light in a 20-foot radius and Dim Light for an additional 20 feet.
At Higher Levels

The damage increases by 1d6 for each spell slot level above 2.


Damage Type: Fire
Damage by Slot Level: Level 2: 2d6
Classes: Druid Sorcerer Wizard
This work includes material from the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC BY 4.0.