Dungeons & Dragons Fifth Edition SRD

Find Traps 5e Spell: Range, Duration, and Rules

Find Traps is a 2nd-level Divination spell for Cleric, Druid, Ranger. Casting time: 1 action. Range: 120 feet. Duration: Instantaneous.



Find Traps

2nd-level Divination
Casting Time 1 action
Range 120 feet
Components V, S
Duration Instantaneous

You sense the presence of any trap within range that is within line of sight. A trap, for the purpose of this spell, includes anything that would inflict a sudden or unexpected effect you consider harmful or undesirable, which was specifically intended as such by its creator. Thus, the spell would sense an area affected by the alarm spell, a glyph of warding, or a mechanical pit trap, but it would not reveal a natural weakness in the floor, an unstable ceiling, or a hidden sinkhole.

This spell merely reveals that a trap is present. You don't learn the location of each trap, but you do learn the general nature of the danger posed by a trap you sense.



Classes:
Subclasses:
Lore

Frequently Asked Questions

Who can cast Find Traps in D&D 5e?

Find Traps is available to the following classes: Cleric, Druid, Ranger. It is also available to these subclasses: Lore.

Is Find Traps a concentration spell in D&D 5e?

No, Find Traps does not require concentration. It lasts Instantaneous.

What level is Find Traps in D&D 5e?

Find Traps is a 2nd-level Divination spell.

What is the range and casting time of Find Traps in D&D 5e?

Find Traps has a range of 120 feet and a casting time of 1 action in D&D 5th Edition.

This resource contains useful selections. You can find the complete documentation here: System Reference Document. (v5.1 2014)