Find Traps is a 2nd-level Divination spell for Cleric, Druid, Ranger. Casting time: 1 action. Range: 120 feet. Duration: Instantaneous.
You sense the presence of any trap within range that is within line of sight. A trap, for the purpose of this spell, includes anything that would inflict a sudden or unexpected effect you consider harmful or undesirable, which was specifically intended as such by its creator. Thus, the spell would sense an area affected by the alarm spell, a glyph of warding, or a mechanical pit trap, but it would not reveal a natural weakness in the floor, an unstable ceiling, or a hidden sinkhole.
This spell merely reveals that a trap is present. You don't learn the location of each trap, but you do learn the general nature of the danger posed by a trap you sense.
Frequently Asked Questions
Find Traps is available to the following classes: Cleric, Druid, Ranger. It is also available to these subclasses: Lore.
No, Find Traps does not require concentration. It lasts Instantaneous.
Find Traps is a 2nd-level Divination spell.
Find Traps has a range of 120 feet and a casting time of 1 action in D&D 5th Edition.