Rules version 2014 2024
Dungeons & Dragons · 2024 SRD

Ensnaring Strike

2024 rules reference for Ensnaring Strike.



Ensnaring Strike

Level 1 Conjuration
Casting TimeBonus Action, which you take immediately after hitting a creature with a weapon
RangeSelf
ComponentsV
DurationConcentration, up to 1 minute
As you hit the target, grasping vines appear on it, and it makes a Strength saving throw. A Large or larger creature has Advantage on this save. On a failed save, the target has the Restrained condition until the spell ends. On a successful save, the vines shrivel away, and the spell ends. While Restrained, the target takes 1d6 Piercing damage at the start of each of its turns. The target or a creature within reach of it can take an action to make a Strength (Athletics) check against your spell save DC. On a success, the spell ends.
At Higher Levels

The damage increases by 1d6 for each spell slot level above 1.


Damage Type: Piercing
Damage by Slot Level: Level 1: 1d6
Classes: Ranger
This work includes material from the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC BY 4.0.