Divine Word is a 7th-level Evocation spell for Cleric. Casting time: 1 bonus action. Range: 30 feet. Duration: Instantaneous.
You utter a divine word, imbued with the power that shaped the world at the dawn of creation. Choose any number of creatures you can see within range. Each creature that can hear you must make a Charisma saving throw. On a failed save, a creature suffers an effect based on its current hit points:
- 50 hit points or fewer: deafened for 1 minute
- 40 hit points or fewer: deafened and blinded for 10 minutes
- 30 hit points or fewer: blinded, deafened, and stunned for 1 hour
- 20 hit points or fewer: killed instantly
Regardless of its current hit points, a celestial, an elemental, a fey, or a fiend that fails its save is forced back to its plane of origin (if it isn't there already) and can't return to your current plane for 24 hours by any means short of a wish spell.
Frequently Asked Questions
Divine Word is available to the following classes: Cleric.
No, Divine Word does not require concentration. It lasts Instantaneous.
Divine Word is a 7th-level Evocation spell.
Divine Word has a range of 30 feet and a casting time of 1 bonus action in D&D 5th Edition.