Rules version 2014 2024
Dungeons & Dragons · 2024 SRD

Conjure Elemental

2024 rules reference for Conjure Elemental.



Conjure Elemental

Level 5 Conjuration
Casting TimeAction
Range60 feet
ComponentsV, S
DurationConcentration, up to 10 minutes
You conjure a Large, intangible spirit from the Elemental Planes that appears in an unoccupied space within range. Choose the spirit's element, which determines its damage type: air (Lightning), earth (Thunder), fire (Fire), or water (Cold). The spirit lasts for the duration. Whenever a creature you can see enters the spirit's space or starts its turn within 5 feet of the spirit, you can force that creature to make a Dexterity saving throw if the spirit has no creature Restrained. On failed save, the target takes 8d8 damage of the spirit's type, and the target has the Restrained condition until the spell ends. At the start of each of its turns, the Restrained target repeats the save. On a failed save, the target takes 4d8 damage of the spirit's type. On a successful save, the target isn't Restrained by the spirit.
At Higher Levels

The damage increases by 1d8 for each spell slot level above 5.


Classes: Druid Wizard
This work includes material from the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC BY 4.0.