Dungeons & Dragons Fifth Edition SRD

This resource contains useful selections. You can find the complete documentation here: System Reference Document. (v5.1 2014)


Call Lightning

3rd-level Conjuration
Casting Time 1 action
Range 120 feet
Components V, S
Duration Concentration, Up to 10 minutes

A storm cloud appears in the shape of a cylinder that is 10 feet tall with a 60-foot radius, centered on a point you can see 100 feet directly above you. The spell fails if you can't see a point in the air where the storm cloud could appear (for example, if you are in a room that can't accommodate the cloud).

When you cast the spell, choose a point you can see within range. A bolt of lightning flashes down from the cloud to that point. Each creature within 5 feet of that point must make a dexterity saving throw. A creature takes 3d10 lightning damage on a failed save, or half as much damage on a successful one. On each of your turns until the spell ends, you can use your action to call down lightning in this way again, targeting the same point or a different one.

If you are outdoors in stormy conditions when you cast this spell, the spell gives you control over the existing storm instead of creating a new one. Under such conditions, the spell's damage increases by 1d10.

At Higher Levels:

When you cast this spell using a spell slot of 4th or higher level, the damage increases by 1d10 for each slot level above 3rd.


Damage Type: Lightning
Damage by Slot Level:
  • Level 3: 3d10
  • Level 4: 4d10
  • Level 5: 5d10
  • Level 6: 6d10
  • Level 7: 7d10
  • Level 8: 8d10
  • Level 9: 9d10
Area of Effect:
5 ft. sphere

Classes:
Subclasses:
Lore, Land