Call Lightning is a 3rd-level Conjuration spell for Druid. Casting time: 1 action. Range: 120 feet. Duration: Up to 10 minutes. It deals 3d10 Lightning damage at its base level.
A storm cloud appears in the shape of a cylinder that is 10 feet tall with a 60-foot radius, centered on a point you can see 100 feet directly above you. The spell fails if you can't see a point in the air where the storm cloud could appear (for example, if you are in a room that can't accommodate the cloud).
When you cast the spell, choose a point you can see within range. A bolt of lightning flashes down from the cloud to that point. Each creature within 5 feet of that point must make a dexterity saving throw. A creature takes 3d10 lightning damage on a failed save, or half as much damage on a successful one. On each of your turns until the spell ends, you can use your action to call down lightning in this way again, targeting the same point or a different one.
If you are outdoors in stormy conditions when you cast this spell, the spell gives you control over the existing storm instead of creating a new one. Under such conditions, the spell's damage increases by 1d10.
When you cast this spell using a spell slot of 4th or higher level, the damage increases by 1d10 for each slot level above 3rd.
Frequently Asked Questions
Call Lightning is available to the following classes: Druid. It is also available to these subclasses: Lore, Land.
Yes, Call Lightning requires concentration and lasts up to Up to 10 minutes.
Call Lightning is a 3rd-level Conjuration spell.
Call Lightning deals 3d10 Lightning damage at its base level in D&D 5th Edition. Its damage increases when you cast it with a higher-level slot.
Call Lightning has a range of 120 feet and a casting time of 1 action in D&D 5th Edition.