Dungeons & Dragons Fifth Edition SRD

Branding Smite 5e Spell: Damage, Range, and Rules

Branding Smite is a 2nd-level Evocation spell for Paladin. Casting time: 1 bonus action. Range: Self. Duration: Up to 1 minute. It deals 2d6 Radiant damage at its base level.



Branding Smite

2nd-level Evocation
Casting Time 1 bonus action
Range Self
Components V
Duration Concentration, Up to 1 minute

The next time you hit a creature with a weapon attack before this spell ends, the weapon gleams with astral radiance as you strike. The attack deals an extra 2d6 radiant damage to the target, which becomes visible if it's invisible, and the target sheds dim light in a 5-foot radius and can't become invisible until the spell ends.

At Higher Levels:

When you cast this spell using a spell slot of 3rd level or higher, the extra damage increases by 1d6 for each slot level above 2nd.


Damage Type: Radiant  ·  Radiant Damage Spells
Damage by Slot Level:
  • Level 2: 2d6
  • Level 3: 3d6
  • Level 4: 4d6
  • Level 5: 5d6
  • Level 6: 6d6
  • Level 7: 7d6
  • Level 8: 8d6
  • Level 9: 9d6

Classes:

Frequently Asked Questions

Who can cast Branding Smite in D&D 5e?

Branding Smite is available to the following classes: Paladin.

Is Branding Smite a concentration spell in D&D 5e?

Yes, Branding Smite requires concentration and lasts up to Up to 1 minute.

What level is Branding Smite in D&D 5e?

Branding Smite is a 2nd-level Evocation spell.

How much damage does Branding Smite do in D&D 5e?

Branding Smite deals 2d6 Radiant damage at its base level in D&D 5th Edition. Its damage increases when you cast it with a higher-level slot.

What is the range and casting time of Branding Smite in D&D 5e?

Branding Smite has a range of Self and a casting time of 1 bonus action in D&D 5th Edition.

This resource contains useful selections. You can find the complete documentation here: System Reference Document. (v5.1 2014)