Dungeons & Dragons Fifth Edition SRD

This resource contains useful selections. You can find the complete documentation here: System Reference Document.


Young Gold Dragon

Young Gold Dragon

Large, dragon, lawful good
Armor Class
18 (natural)
Hit Points
178
(17d10+85)
Speed:
Walk 40 ft.,
Swim 40 ft.,
Fly 80 ft.,


STR
23
(6) DEX
14
(2)
CON
21
(5)
INT
16
(3)
WIS
13
(1)
CHA
20
(5)


Saving Throws:
DEX +6
,
CON +9
,
WIS +5
,
CHA +9
Skills:
Insight +5
,
Perception +9
,
Persuasion +9
,
Stealth +6
Damage Vulnerabilities:
Damage Resistances:
Damage Immunities: fire
Condition Immunities:
Senses:
blindsight 30 ft., darkvision 120 ft.
Passive Perception:
19
Languages: Common, Draconic
CR:
10
(5900 XP)
Proficiency Bonus: 4

Traits:

  • Amphibious. The dragon can breathe air and water.

Actions:

  • Multiattack - The dragon makes three attacks: one with its bite and two with its claws.

  • Bite - Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage.

  • Claw - Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.

  • Breath Weapons - The dragon uses one of the following breath weapons. Fire Breath. The dragon exhales fire in a 30-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 55 (10d10) fire damage on a failed save, or half as much damage on a successful one. Weakening Breath. The dragon exhales gas in a 30-foot cone. Each creature in that area must succeed on a DC 17 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.



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