Dungeons & Dragons Fifth Edition SRD

This resource contains useful selections. You can find the complete documentation here: System Reference Document.


Young Brass Dragon

Young Brass Dragon

Large, dragon, chaotic good
Armor Class
17 (natural)
Hit Points
110
(13d10+39)
Speed:
Walk 40 ft.,
Burrow 20 ft.,
Fly 80 ft.,


STR
19
(4) DEX
10
(0)
CON
17
(3)
INT
12
(1)
WIS
11
(0)
CHA
15
(2)


Saving Throws:
DEX +3
,
CON +6
,
WIS +3
,
CHA +5
Skills:
Perception +6
,
Persuasion +5
,
Stealth +3
Damage Vulnerabilities:
Damage Resistances:
Damage Immunities: fire
Condition Immunities:
Senses:
blindsight 30 ft., darkvision 120 ft.
Passive Perception:
16
Languages: Common, Draconic
CR:
6
(2300 XP)
Proficiency Bonus: 3

Actions:

  • Multiattack - The dragon makes three attacks: one with its bite and two with its claws.

  • Bite - Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage.

  • Claw - Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

  • Breath Weapons - The dragon uses one of the following breath weapons. Fire Breath. The dragon exhales fire in a 40-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 42 (12d6) fire damage on a failed save, or half as much damage on a successful one. Sleep Breath. The dragon exhales sleep gas in a 30-foot cone. Each creature in that area must succeed on a DC 14 Constitution saving throw or fall unconscious for 5 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.



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