Speed:
Walk 20 ft.,
Burrow 20 ft.,
STR
17
(3)
DEX
10
(0)
CON
22
(6)
INT
11
(0)
WIS
10
(0)
CHA
11
(0)
Saving Throws:
—
Skills:
Perception +6
,
Stealth +3
Damage Vulnerabilities:
—
Damage Resistances:
piercing and slashing from nonmagical weapons that aren't adamantine
Damage Immunities:
—
Condition Immunities:
—
Senses:
darkvision 60 ft., tremorsense 60 ft.
Languages: Terran
Proficiency Bonus: 3
Traits:
-
Earth Glide. The xorn can burrow through nonmagical, unworked earth and stone. While doing so, the xorn doesn't disturb the material it moves through.
-
Stone Camouflage. The xorn has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
-
Treasure Sense. The xorn can pinpoint, by scent, the location of precious metals and stones, such as coins and gems, within 60 ft. of it.
Actions:
-
Multiattack - The xorn makes three claw attacks and one bite attack.
-
Bite - Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 3) piercing damage.
-
Claw - Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.