Dungeons & Dragons Fifth Edition SRD

This resource contains useful selections. You can find the complete documentation here: System Reference Document.


Xorn

Xorn

Medium, elemental, neutral
Armor Class
19 (natural)
Hit Points
73
(7d8+42)
Speed:
Walk 20 ft.,
Burrow 20 ft.,


STR
17
(3) DEX
10
(0)
CON
22
(6)
INT
11
(0)
WIS
10
(0)
CHA
11
(0)


Saving Throws:
Skills:
Perception +6
,
Stealth +3
Damage Vulnerabilities:
Damage Resistances: piercing and slashing from nonmagical weapons that aren't adamantine
Damage Immunities:
Condition Immunities:
Senses:
darkvision 60 ft., tremorsense 60 ft.
Passive Perception:
16
Languages: Terran
CR:
5
(1800 XP)
Proficiency Bonus: 3

Traits:

  • Earth Glide. The xorn can burrow through nonmagical, unworked earth and stone. While doing so, the xorn doesn't disturb the material it moves through.
  • Stone Camouflage. The xorn has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
  • Treasure Sense. The xorn can pinpoint, by scent, the location of precious metals and stones, such as coins and gems, within 60 ft. of it.

Actions:

  • Multiattack - The xorn makes three claw attacks and one bite attack.

  • Bite - Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 3) piercing damage.

  • Claw - Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.



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