Rules version 2014 2024
Dungeons & Dragons Fifth Edition SRD

Winter Wolf 5e Stat Block: AC, HP, CR, and Actions

Winter Wolf is a Large monstrosity with neutral evil alignment and Challenge Rating 3 in the 2014 SRD. This stat block includes AC 13, 75 hit points, speeds, traits, and actions.



Winter Wolf

Winter Wolf

Large, monstrosity, neutral evil
Armor Class
13 (natural)
Hit Points
75
(10d10+20)
Speed:
Walk 50 ft.,
STR 18 (+4)
DEX 13 (+1)
CON 14 (+2)
INT 7 (-2)
WIS 12 (+1)
CHA 8 (-1)
Saving Throws: —
Skills:
Perception +5
,
Stealth +3
Damage Vulnerabilities: —
Damage Resistances: —
Damage Immunities: cold
Condition Immunities: —
Senses:
Passive Perception:
15
Languages: Common, Giant, Winter Wolf
CR:
3
(700 XP)
Proficiency Bonus: 2

Traits:

  • Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
  • Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 ft. of the creature and the ally isn't incapacitated.
  • Snow Camouflage. The wolf has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.

Actions:

  • Bite - Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.

  • Cold Breath - The wolf exhales a blast of freezing wind in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 18 (4d8) cold damage on a failed save, or half as much damage on a successful one.

This resource contains useful selections. You can find the complete documentation here: System Reference Document. (v5.1 2014)