STR
18
(4)
DEX
13
(1)
CON
14
(2)
INT
7
(-2)
WIS
12
(1)
CHA
8
(-1)
Saving Throws:
—
Skills:
Perception +5
,
Stealth +3
Damage Vulnerabilities:
—
Damage Resistances:
—
Damage Immunities:
cold
Condition Immunities:
—
Languages: Common, Giant, Winter Wolf
Proficiency Bonus: 2
Traits:
-
Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
-
Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 ft. of the creature and the ally isn't incapacitated.
-
Snow Camouflage. The wolf has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.
Actions:
-
Bite - Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
-
Cold Breath - The wolf exhales a blast of freezing wind in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 18 (4d8) cold damage on a failed save, or half as much damage on a successful one.