Dungeons & Dragons Fifth Edition SRD

This resource contains useful selections. You can find the complete documentation here: System Reference Document.


Wereboar, Human Form

Wereboar, Human Form

Medium, humanoid, neutral evil
Armor Class
10 (dex)
Hit Points
78
(12d8+24)
Speed:
Walk 30 ft.,


STR
17
(3) DEX
10
(0)
CON
15
(2)
INT
10
(0)
WIS
11
(0)
CHA
8
(-1)


Saving Throws:
Skills:
Perception +2
Damage Vulnerabilities:
Damage Resistances:
Damage Immunities: bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered
Condition Immunities:
Senses:
Passive Perception:
12
Languages: Common (can't speak in boar form)
CR:
4
(1100 XP)
Proficiency Bonus: 2

Traits:

  • Shapechanger. The wereboar can use its action to polymorph into a boar-humanoid hybrid or into a boar, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
  • Relentless. If the wereboar takes 14 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.

Actions:

  • Multiattack - The wereboar makes two attacks, only one of which can be with its tusks.

  • Maul - Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.



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