Rules version 2014 2024
Dungeons & Dragons Fifth Edition SRD

Wereboar, Boar Form 5e Stat Block: AC, HP, CR, and Actions

Wereboar, Boar Form is a Medium humanoid with neutral evil alignment and Challenge Rating 4 in the 2014 SRD. This stat block includes AC 11, 78 hit points, speeds, traits, and actions.



Wereboar, Boar Form

Wereboar, Boar Form

Medium, humanoid, neutral evil
Armor Class
11 (natural)
Hit Points
78
(12d8+24)
Speed:
Walk 40 ft.,
STR 17 (+3)
DEX 10 (+0)
CON 15 (+2)
INT 10 (+0)
WIS 11 (+0)
CHA 8 (-1)
Saving Throws: —
Skills:
Perception +2
Damage Vulnerabilities: —
Damage Resistances: —
Damage Immunities: bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered
Condition Immunities: —
Senses:
Passive Perception:
12
Languages: -
CR:
4
(1100 XP)
Proficiency Bonus: 2

Traits:

  • Shapechanger. The wereboar can use its action to polymorph into a boar-humanoid hybrid or into a boar, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
  • Charge (Boar or Hybrid Form Only). If the wereboar moves at least 15 feet straight toward a target and then hits it with its tusks on the same turn, the target takes an extra 7 (2d6) slashing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
  • Relentless. If the wereboar takes 14 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.

Actions:

  • Tusks - Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with wereboar lycanthropy.

This resource contains useful selections. You can find the complete documentation here: System Reference Document. (v5.1 2014)