Dungeons & Dragons Fifth Edition SRD

This resource contains useful selections. You can find the complete documentation here: System Reference Document.


Werebear, Hybrid Form

Werebear, Hybrid Form

Medium, humanoid, neutral good
Armor Class
11 (natural)
Hit Points
135
(18d8+54)
Speed:
Walk 40 ft.,
Climb 30 ft.,


STR
19
(4) DEX
10
(0)
CON
17
(3)
INT
11
(0)
WIS
12
(1)
CHA
12
(1)


Saving Throws:
Skills:
Perception +7
Damage Vulnerabilities:
Damage Resistances:
Damage Immunities: bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered
Condition Immunities:
Senses:
Passive Perception:
17
Languages: Common
CR:
5
(1800 XP)
Proficiency Bonus: 3

Traits:

  • Shapechanger. The werebear can use its action to polymorph into a Large bear-humanoid hybrid or into a Large bear, or back into its true form, which is humanoid. Its statistics, other than its size and AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
  • Keen Smell. The werebear has advantage on Wisdom (Perception) checks that rely on smell.

Actions:

  • Multiattack - In bear form, the werebear makes two claw attacks. In humanoid form, it makes two greataxe attacks. In hybrid form, it can attack like a bear or a humanoid.

  • Bite - Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage. If the target is a humanoid, it must succeed on a DC 14 Constitution saving throw or be cursed with werebear lycanthropy.

  • Claw - Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.

  • Greataxe - Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) slashing damage.



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