Dungeons & Dragons Fifth Edition SRD

This resource contains useful selections. You can find the complete documentation here: System Reference Document.


Vrock

Vrock

Large, fiend, chaotic evil
Armor Class
15 (natural)
Hit Points
104
(11d10+44)
Speed:
Walk 40 ft.,
Fly 60 ft.,


STR
17
(3) DEX
15
(2)
CON
18
(4)
INT
8
(-1)
WIS
13
(1)
CHA
8
(-1)


Saving Throws:
DEX +5
,
WIS +4
,
CHA +2
Skills:
Damage Vulnerabilities:
Damage Resistances: cold, fire, lightning, bludgeoning, piercing, and slashing from nonmagical weapons
Damage Immunities: poison
Condition Immunities: Poisoned
Senses:
darkvision 120 ft.
Passive Perception:
11
Languages: Abyssal, telepathy 120 ft.
CR:
6
(2300 XP)
Proficiency Bonus: 3

Traits:

  • Magic Resistance. The vrock has advantage on saving throws against spells and other magical effects.

Actions:

  • Multiattack - The vrock makes two attacks: one with its beak and one with its talons.

  • Beak - Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.

  • Talons - Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) slashing damage.

  • Spores - A 15-foot-radius cloud of toxic spores extends out from the vrock. The spores spread around corners. Each creature in that area must succeed on a DC 14 Constitution saving throw or become poisoned. While poisoned in this way, a target takes 5 (1d10) poison damage at the start of each of its turns. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Emptying a vial of holy water on the target also ends the effect on it.

  • Stunning Screech - The vrock emits a horrific screech. Each creature within 20 feet of it that can hear it and that isn't a demon must succeed on a DC 14 Constitution saving throw or be stunned until the end of the vrock's next turn .



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