Rules version 2014 2024
Dungeons & Dragons · 2024 SRD

Vampire Familiar 5e (2024) Stat Block: AC, HP, CR, and Actions

Vampire Familiar is a Medium or small humanoid with neutral evil alignment and Challenge Rating 3 in the 2024 SRD. This stat block includes AC 15, 65 hit points, speeds, traits, and actions.



Vampire Familiar

Vampire Familiar

Medium or small, humanoid, neutral evil
Armor Class
15
Hit Points
65
(10d8 + 20)
Speed:
Walk 30 ft.,
Climb 30 ft.,
STR 17 (+3)
DEX 16 (+3)
CON 15 (+2)
INT 10 (+0)
WIS 10 (+0)
CHA 14 (+2)
Saving Throws:
DEX +5
,
WIS +2
Skills:
Perception +4
,
Persuasion +4
,
Stealth +7
Damage Vulnerabilities: —
Damage Resistances: necrotic
Damage Immunities: —
Condition Immunities: Charmed
Senses:
darkvision 60 ft.
Passive Perception:
14
Languages: Common plus one other language
Gear: Daggers (10)
CR:
3
(700 XP)
Proficiency Bonus: 2

Traits:

  • Vampiric Connection. While the familiar and its vampire master are on the same plane of existence, the vampire can communicate with the familiar telepathically, and the vampire can perceive through the familiar’s senses.

Actions:

  • Multiattack - The familiar makes two Umbral Dagger attacks.

  • Umbral Dagger - Melee or Ranged Attack Roll: +5, reach 5 ft. or range 20/60 ft. Hit: 5 (1d4 + 3) Piercing damage plus 7 (3d4) Necrotic damage. If the target is reduced to 0 Hit Points by this attack, the target becomes Stable but has the Poisoned condition for 1 hour. While it has the Poisoned condition, the target has the Paralyzed condition.

Bonus Actions:

  • Deathless Agility. The familiar takes the Dash or Disengage action.
This work includes material from the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC BY 4.0.