Rules version 2014 2024
Dungeons & Dragons · 2024 SRD

Unicorn 5e (2024) Stat Block: AC, HP, CR, and Actions

Unicorn is a Large celestial with lawful good alignment and Challenge Rating 5 in the 2024 SRD. This stat block includes AC 12, 97 hit points, speeds, traits, and actions.



Unicorn

Unicorn

Large, celestial, lawful good
Armor Class
12
Hit Points
97
(13d10 + 26)
Speed:
Walk 50 ft.,
STR 18 (+4)
DEX 14 (+2)
CON 15 (+2)
INT 11 (+0)
WIS 17 (+3)
CHA 16 (+3)
Saving Throws: —
Skills: —
Damage Vulnerabilities: —
Damage Resistances: —
Damage Immunities: poison
Condition Immunities: Charmed, Paralyzed, Poisoned
Senses:
darkvision 60 ft.
Passive Perception:
13
Languages: Celestial, Elvish, Sylvan; telepathy 120 ft.
CR:
5
(1800 XP)
Proficiency Bonus: 3

Traits:

  • Legendary Resistance. If the unicorn fails a saving throw, it can choose to succeed instead.
  • Magic Resistance. The unicorn has Advantage on saving throws against spells and other magical effects.

Actions:

  • Multiattack - The unicorn makes one Hooves attack and one Radiant Horn attack.

  • Hooves - Melee Attack Roll: +7, reach 5 ft. Hit: 11 (2d6 + 4) Bludgeoning damage.

  • Radiant Horn - Melee Attack Roll: +7, reach 5 ft. Hit: 9 (1d10 + 4) Radiant damage.

  • Spellcasting - The unicorn casts one of the following spells, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 14):

Legendary Actions:

  • Charging Horn. The unicorn moves up to half its Speed without provoking Opportunity Attacks, and it makes one Radiant Horn attack.
  • Shimmering Shield. The unicorn targets itself or one creature it can see within 60 feet of itself. The target gains 10 (3d6) Temporary Hit Points, and its AC increases by 2 until the end of the unicorn’s next turn. The unicorn can’t take this action again until the start of its next turn.
This work includes material from the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC BY 4.0.