Dungeons & Dragons Fifth Edition SRD

This resource contains useful selections. You can find the complete documentation here: System Reference Document.


Troll

Troll

Large, giant, chaotic evil
Armor Class
15 (natural)
Hit Points
84
(8d10+40)
Speed:
Walk 30 ft.,


STR
18
(4) DEX
13
(1)
CON
20
(5)
INT
7
(-2)
WIS
9
(-1)
CHA
7
(-2)


Saving Throws:
Skills:
Perception +2
Damage Vulnerabilities:
Damage Resistances:
Damage Immunities:
Condition Immunities:
Senses:
darkvision 60 ft.
Passive Perception:
12
Languages: Giant
CR:
5
(1800 XP)
Proficiency Bonus: 3

Traits:

  • Keen Smell. The troll has advantage on Wisdom (Perception) checks that rely on smell.
  • Regeneration. The troll regains 10 hit points at the start of its turn. If the troll takes acid or fire damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate.

Actions:

  • Multiattack - The troll makes three attacks: one with its bite and two with its claws.

  • Bite - Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

  • Claw - Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.



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