Dungeons & Dragons Fifth Edition SRD

This resource contains useful selections. You can find the complete documentation here: System Reference Document.


Thug

Thug

Medium, humanoid, any non-good alignment
Armor Class
11 (armor)
Hit Points
32
(5d8+10)
Speed:
Walk 30 ft.,


STR
15
(2) DEX
11
(0)
CON
14
(2)
INT
10
(0)
WIS
10
(0)
CHA
11
(0)


Saving Throws:
Skills:
Intimidation +2
Damage Vulnerabilities:
Damage Resistances:
Damage Immunities:
Condition Immunities:
Senses:
Passive Perception:
10
Languages: any one language (usually Common)
CR:
1/2
(100 XP)
Proficiency Bonus: 2

Traits:

  • Pack Tactics. The thug has advantage on an attack roll against a creature if at least one of the thug's allies is within 5 ft. of the creature and the ally isn't incapacitated.

Actions:

  • Multiattack - The thug makes two melee attacks.

  • Mace - Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) bludgeoning damage.

  • Heavy Crossbow - Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.



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