Dungeons & Dragons Fifth Edition SRD

This resource contains useful selections. You can find the complete documentation here: System Reference Document. (v5.1 2014)


Thug

Thug

Medium, humanoid, any non-good alignment
Armor Class
11 (armor)
Hit Points
32
(5d8+10)
Speed:
Walk 30 ft.,
STR 15 (+2)
DEX 11 (+0)
CON 14 (+2)
INT 10 (+0)
WIS 10 (+0)
CHA 11 (+0)
Saving Throws:
Skills:
Intimidation +2
Damage Vulnerabilities:
Damage Resistances:
Damage Immunities:
Condition Immunities:
Senses:
Passive Perception:
10
Languages: any one language (usually Common)
CR:
1/2
(100 XP)
Proficiency Bonus: 2

Traits:

  • Pack Tactics. The thug has advantage on an attack roll against a creature if at least one of the thug's allies is within 5 ft. of the creature and the ally isn't incapacitated.

Actions:

  • Multiattack - The thug makes two melee attacks.

  • Mace - Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) bludgeoning damage.

  • Heavy Crossbow - Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.