Speed:
Walk 30 ft.,
Swim 30 ft.,
STR
8
(-1)
DEX
18
(4)
CON
11
(0)
INT
1
(-5)
WIS
10
(0)
CHA
3
(-4)
Saving Throws:
—
Skills:
—
Damage Vulnerabilities:
—
Damage Resistances:
bludgeoning, piercing, slashing
Damage Immunities:
—
Condition Immunities:
Charmed, Frightened, Grappled, Paralyzed, Petrified, Prone, Restrained, Stunned
Senses:
blindsight 10 ft.
Languages: -
Proficiency Bonus: 2
Traits:
-
Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny snake. The swarm can't regain hit points or gain temporary hit points.
Actions:
-
Bites - Melee Weapon Attack: +6 to hit, reach 0 ft., one creature in the swarm's space. Hit: 7 (2d6) piercing damage, or 3 (1d6) piercing damage if the swarm has half of its hit points or fewer. The target must make a DC 10 Constitution saving throw, taking 14 (4d6) poison damage on a failed save, or half as much damage on a successful one.