STR
5
(-3)
DEX
15
(2)
CON
10
(0)
INT
2
(-4)
WIS
12
(1)
CHA
4
(-3)
Saving Throws:
—
Skills:
—
Damage Vulnerabilities:
—
Damage Resistances:
bludgeoning, piercing, slashing
Damage Immunities:
—
Condition Immunities:
Charmed, Frightened, Grappled, Paralyzed, Petrified, Prone, Restrained, Stunned
Senses:
blindsight 60 ft.
Languages: -
Proficiency Bonus: 2
Traits:
-
Echolocation. The swarm can't use its blindsight while deafened.
-
Keen Hearing. The swarm has advantage on Wisdom (Perception) checks that rely on hearing.
-
Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny bat. The swarm can't regain hit points or gain temporary hit points.
Actions:
-
Bites - Melee Weapon Attack: +4 to hit, reach 0 ft., one creature in the swarm's space. Hit: 5 (2d4) piercing damage, or 2 (1d4) piercing damage if the swarm has half of its hit points or fewer.