Hit Points
126
(11d12+55)
STR
23
(6)
DEX
15
(2)
CON
20
(5)
INT
10
(0)
WIS
12
(1)
CHA
9
(-1)
Saving Throws:
DEX +5
,
CON +8
,
WIS +4
Skills:
Athletics +12
,
Perception +4
Damage Vulnerabilities:
—
Damage Resistances:
—
Damage Immunities:
—
Condition Immunities:
—
Senses:
darkvision 60 ft.
Languages: Giant
Proficiency Bonus: 3
Traits:
-
Stone Camouflage. The giant has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
Actions:
-
Multiattack - The giant makes two greatclub attacks.
-
Greatclub - Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.
-
Rock - Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.