Dungeons & Dragons Fifth Edition SRD

This resource contains useful selections. You can find the complete documentation here: System Reference Document.


Stirge

Stirge

Tiny, beast, unaligned
Armor Class
14 (natural)
Hit Points
2
(1d4)
Speed:
Walk 10 ft.,
Fly 40 ft.,


STR
4
(-3) DEX
16
(3)
CON
11
(0)
INT
2
(-4)
WIS
8
(-1)
CHA
6
(-2)


Saving Throws:
Skills:
Damage Vulnerabilities:
Damage Resistances:
Damage Immunities:
Condition Immunities:
Senses:
darkvision 60 ft.
Passive Perception:
9
Languages: -
CR:
1/8
(25 XP)
Proficiency Bonus: 2

Actions:

  • Blood Drain - Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) piercing damage, and the stirge attaches to the target. While attached, the stirge doesn't attack. Instead, at the start of each of the stirge's turns, the target loses 5 (1d4 + 3) hit points due to blood loss. The stirge can detach itself by spending 5 feet of its movement. It does so after it drains 10 hit points of blood from the target or the target dies. A creature, including the target, can use its action to detach the stirge.



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