Dungeons & Dragons · 2024 SRD
Sphinx of Lore 5e (2024) Stat Block: AC, HP, CR, and Actions
Sphinx of Lore is a Large celestial with lawful neutral alignment and Challenge Rating 11 in the 2024 SRD. This stat block includes AC 17, 170 hit points, speeds, traits, and actions.
Hit Points
170
(20d10 + 60)
STR
18
(+4)
DEX
15
(+2)
CON
16
(+3)
INT
18
(+4)
WIS
18
(+4)
CHA
18
(+4)
Saving Throws:
—
Skills:
Arcana +12
,
History +12
,
Perception +8
,
Religion +12
Damage Vulnerabilities:
—
Damage Resistances:
necrotic, radiant
Damage Immunities:
psychic
Senses:
truesight 120 ft.
Languages: Celestial, Common
CR:
(7200 XP)
(8400 XP in lair)
Proficiency Bonus: 4
Traits:
-
Inscrutable. No magic can observe the sphinx remotely or detect its thoughts without its permission. Wisdom (Insight) checks made to ascertain its intentions or sincerity are made with Disadvantage.
-
Legendary Resistance. If the sphinx fails a saving throw, it can choose to succeed instead.
Actions:
-
Multiattack - The sphinx makes three Claw attacks.
-
Claw - Melee Attack Roll: +8, reach 5 ft. Hit: 14 (3d6 + 4) Slashing damage.
-
Mind-Rending Roar - Wisdom Saving Throw: DC 16, each enemy in a 300-foot Emanation originating from the sphinx. Failure: 35 (10d6) Psychic damage, and the target has the Incapacitated condition until the start of the sphinx’s next turn.
-
Spellcasting - The sphinx casts one of the following spells, requiring no Material components and using Intelligence as the spellcasting ability (spell save DC 16):
Legendary Actions:
-
Arcane Prowl. The sphinx can teleport up to 30 feet to an unoccupied space it can see, and it makes one Claw attack.
-
Weight of Years. Constitution Saving Throw: DC 16, one creature the sphinx can see within 120 feet. Failure: The target gains 1 Exhaustion level. While the target has any Exhaustion levels, it appears 3d10 years older. Failure or Success: The sphinx can’t take this action again until the start of its next turn.