Dungeons & Dragons Fifth Edition SRD

This resource contains useful selections. You can find the complete documentation here: System Reference Document.


Shambling Mound

Shambling Mound

Large, plant, unaligned
Armor Class
15 (natural)
Hit Points
136
(16d10+48)
Speed:
Walk 20 ft.,
Swim 20 ft.,


STR
18
(4) DEX
8
(-1)
CON
16
(3)
INT
5
(-3)
WIS
10
(0)
CHA
5
(-3)


Saving Throws:
Skills:
Stealth +2
Damage Vulnerabilities:
Damage Resistances: cold, fire
Damage Immunities: lightning
Condition Immunities: Blinded, Blinded, Exhaustion
Senses:
blindsight 60 ft. (blind beyond this radius)
Passive Perception:
10
Languages: -
CR:
5
(1800 XP)
Proficiency Bonus: 3

Traits:

  • Lightning Absorption. Whenever the shambling mound is subjected to lightning damage, it takes no damage and regains a number of hit points equal to the lightning damage dealt.

Actions:

  • Multiattack - The shambling mound makes two slam attacks. If both attacks hit a Medium or smaller target, the target is grappled (escape DC 14), and the shambling mound uses its Engulf on it.

  • Slam - Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.

  • Engulf - The shambling mound engulfs a Medium or smaller creature grappled by it. The engulfed target is blinded, restrained, and unable to breathe, and it must succeed on a DC 14 Constitution saving throw at the start of each of the mound's turns or take 13 (2d8 + 4) bludgeoning damage. If the mound moves, the engulfed target moves with it. The mound can have only one creature engulfed at a time.



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