Dungeons & Dragons Fifth Edition SRD

This resource contains useful selections. You can find the complete documentation here: System Reference Document.


Shadow

Shadow

Medium, undead, chaotic evil
Armor Class
12 (dex)
Hit Points
16
(3d8+3)
Speed:
Walk 40 ft.,


STR
6
(-2) DEX
14
(2)
CON
13
(1)
INT
6
(-2)
WIS
10
(0)
CHA
8
(-1)


Saving Throws:
Skills:
Stealth +4
Damage Vulnerabilities: radiant
Damage Resistances: acid, cold, fire, lightning, thunder, bludgeoning, piercing, and slashing from nonmagical weapons
Damage Immunities: necrotic, poison
Condition Immunities: Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained
Senses:
darkvision 60 ft.
Passive Perception:
10
Languages: -
CR:
1/2
(100 XP)
Proficiency Bonus: 2

Traits:

  • Amorphous. The shadow can move through a space as narrow as 1 inch wide without squeezing.
  • Shadow Stealth. While in dim light or darkness, the shadow can take the Hide action as a bonus action. Its stealth bonus is also improved to +6.
  • Sunlight Weakness. While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.

Actions:

  • Strength Drain - Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) necrotic damage, and the target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. If a non-evil humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later.



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