STR
6
(-2)
DEX
14
(2)
CON
13
(1)
INT
6
(-2)
WIS
10
(0)
CHA
8
(-1)
Saving Throws:
—
Damage Vulnerabilities:
radiant
Damage Resistances:
acid, cold, fire, lightning, thunder, bludgeoning, piercing, and slashing from nonmagical weapons
Damage Immunities:
necrotic, poison
Condition Immunities:
Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained
Senses:
darkvision 60 ft.
Languages: -
Proficiency Bonus: 2
Traits:
-
Amorphous. The shadow can move through a space as narrow as 1 inch wide without squeezing.
-
Shadow Stealth. While in dim light or darkness, the shadow can take the Hide action as a bonus action. Its stealth bonus is also improved to +6.
-
Sunlight Weakness. While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.
Actions:
-
Strength Drain - Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) necrotic damage, and the target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
If a non-evil humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later.