Dungeons & Dragons Fifth Edition SRD

This resource contains useful selections. You can find the complete documentation here: System Reference Document. (v5.1 2014)


Satyr

Satyr

Medium, fey, chaotic neutral
Armor Class
14 (armor)
Hit Points
31
(7d8)
Speed:
Walk 40 ft.,
STR 12 (+1)
DEX 16 (+3)
CON 11 (+0)
INT 12 (+1)
WIS 10 (+0)
CHA 14 (+2)
Saving Throws:
Skills:
Perception +2
,
Performance +6
,
Stealth +5
Damage Vulnerabilities:
Damage Resistances:
Damage Immunities:
Condition Immunities:
Senses:
Passive Perception:
12
Languages: Common, Elvish, Sylvan
CR:
1/2
(100 XP)
Proficiency Bonus: 2

Traits:

  • Magic Resistance. The satyr has advantage on saving throws against spells and other magical effects.

Actions:

  • Ram - Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) bludgeoning damage.

  • Shortsword - Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1 d6 + 3) piercing damage.

  • Shortbow - Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.