Dungeons & Dragons Fifth Edition SRD

This resource contains useful selections. You can find the complete documentation here: System Reference Document.


Satyr

Satyr

Medium, fey, chaotic neutral
Armor Class
14 (armor)
Hit Points
31
(7d8)
Speed:
Walk 40 ft.,


STR
12
(1) DEX
16
(3)
CON
11
(0)
INT
12
(1)
WIS
10
(0)
CHA
14
(2)


Saving Throws:
Skills:
Perception +2
,
Performance +6
,
Stealth +5
Damage Vulnerabilities:
Damage Resistances:
Damage Immunities:
Condition Immunities:
Senses:
Passive Perception:
12
Languages: Common, Elvish, Sylvan
CR:
1/2
(100 XP)
Proficiency Bonus: 2

Traits:

  • Magic Resistance. The satyr has advantage on saving throws against spells and other magical effects.

Actions:

  • Ram - Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) bludgeoning damage.

  • Shortsword - Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1 d6 + 3) piercing damage.

  • Shortbow - Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.



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