Dungeons & Dragons Fifth Edition SRD

This resource contains useful selections. You can find the complete documentation here: System Reference Document.


Pseudodragon

Pseudodragon

Tiny, dragon, neutral good
Armor Class
13 (natural)
Hit Points
7
(2d4+2)
Speed:
Walk 15 ft.,
Fly 60 ft.,


STR
6
(-2) DEX
15
(2)
CON
13
(1)
INT
10
(0)
WIS
12
(1)
CHA
10
(0)


Saving Throws:
Skills:
Perception +3
,
Stealth +4
Damage Vulnerabilities:
Damage Resistances:
Damage Immunities:
Condition Immunities:
Senses:
blindsight 10 ft., darkvision 60 ft.
Passive Perception:
13
Languages: understands Common and Draconic but can't speak
CR:
1/4
(50 XP)
Proficiency Bonus: 2

Traits:

  • Keen Senses. The pseudodragon has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.
  • Magic Resistance. The pseudodragon has advantage on saving throws against spells and other magical effects.
  • Limited Telepathy. The pseudodragon can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 ft. of it that can understand a language.

Actions:

  • Bite - Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

  • Sting - Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or become poisoned for 1 hour. If the saving throw fails by 5 or more, the target falls unconscious for the same duration, or until it takes damage or another creature uses an action to shake it awake.



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