STR
6
(-2)
DEX
15
(2)
CON
13
(1)
INT
10
(0)
WIS
12
(1)
CHA
10
(0)
Saving Throws:
—
Skills:
Perception +3
,
Stealth +4
Damage Vulnerabilities:
—
Damage Resistances:
—
Damage Immunities:
—
Condition Immunities:
—
Senses:
blindsight 10 ft., darkvision 60 ft.
Languages: understands Common and Draconic but can't speak
Proficiency Bonus: 2
Traits:
-
Keen Senses. The pseudodragon has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.
-
Magic Resistance. The pseudodragon has advantage on saving throws against spells and other magical effects.
-
Limited Telepathy. The pseudodragon can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 ft. of it that can understand a language.
Actions:
-
Bite - Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
-
Sting - Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or become poisoned for 1 hour. If the saving throw fails by 5 or more, the target falls unconscious for the same duration, or until it takes damage or another creature uses an action to shake it awake.