Rules version 2014 2024
Dungeons & Dragons · 2024 SRD

Pirate Captain 5e (2024) Stat Block: AC, HP, CR, and Actions

Pirate Captain is a Medium or small humanoid with neutral alignment and Challenge Rating 6 in the 2024 SRD. This stat block includes AC 17, 84 hit points, speeds, traits, and actions.



Pirate Captain

Pirate Captain

Medium or small, humanoid, neutral
Armor Class
17
Hit Points
84
(13d8 + 26)
Speed:
Walk 30 ft.,
STR 10 (+0)
DEX 18 (+4)
CON 14 (+2)
INT 10 (+0)
WIS 14 (+2)
CHA 17 (+3)
Saving Throws:
STR +3
,
DEX +7
,
WIS +5
,
CHA +6
Skills:
Acrobatics +7
,
Perception +5
Damage Vulnerabilities: —
Damage Resistances: —
Damage Immunities: —
Condition Immunities: —
Senses:
Passive Perception:
15
Languages: Common plus one other language
Gear: Pistol, Rapier
CR:
6
(2300 XP)
Proficiency Bonus: 3

Actions:

  • Multiattack - The pirate makes three attacks, using Rapier or Pistol in any combination.

  • Rapier - Melee Attack Roll: +7, reach 5 ft. Hit: 13 (2d8 + 4) Piercing damage, and the pirate has Advantage on the next attack roll it makes before the end of this turn.

  • Pistol - Ranged Attack Roll: +7, range 30/90 ft. Hit: 15 (2d10 + 4) Piercing damage.

Reactions:

  • Riposte. Trigger: The pirate is hit by a melee attack roll while holding a weapon. Response: The pirate adds 3 to its AC against that attack, possibly causing it to miss. On a miss, the pirate makes one Rapier attack against the triggering creature if within range.
This work includes material from the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC BY 4.0.