Speed:
Walk 50 ft.,
Climb 40 ft.,
STR
14
(2)
DEX
15
(2)
CON
10
(0)
INT
3
(-4)
WIS
14
(2)
CHA
7
(-2)
Saving Throws:
—
Skills:
Perception +4
,
Stealth +6
Damage Vulnerabilities:
—
Damage Resistances:
—
Damage Immunities:
—
Condition Immunities:
—
Languages: -
Proficiency Bonus: 2
Traits:
-
Keen Smell. The panther has advantage on Wisdom (Perception) checks that rely on smell.
-
Pounce. If the panther moves at least 20 ft. straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the panther can make one bite attack against it as a bonus action.
Actions:
-
Bite - Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
-
Claw - Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.