Dungeons & Dragons Fifth Edition SRD

This resource contains useful selections. You can find the complete documentation here: System Reference Document.


Panther

Panther

Medium, beast, unaligned
Armor Class
12 (dex)
Hit Points
13
(3d8)
Speed:
Walk 50 ft.,
Climb 40 ft.,


STR
14
(2) DEX
15
(2)
CON
10
(0)
INT
3
(-4)
WIS
14
(2)
CHA
7
(-2)


Saving Throws:
Skills:
Perception +4
,
Stealth +6
Damage Vulnerabilities:
Damage Resistances:
Damage Immunities:
Condition Immunities:
Senses:
Passive Perception:
14
Languages: -
CR:
1/4
(50 XP)
Proficiency Bonus: 2

Traits:

  • Keen Smell. The panther has advantage on Wisdom (Perception) checks that rely on smell.
  • Pounce. If the panther moves at least 20 ft. straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the panther can make one bite attack against it as a bonus action.

Actions:

  • Bite - Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

  • Claw - Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.



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