Rules version 2014 2024
Dungeons & Dragons · 2024 SRD

Otyugh 5e (2024) Stat Block: AC, HP, CR, and Actions

Otyugh is a Large aberration with neutral alignment and Challenge Rating 5 in the 2024 SRD. This stat block includes AC 14, 104 hit points, speeds, traits, and actions.



Otyugh

Otyugh

Large, aberration, neutral
Armor Class
14
Hit Points
104
(11d10 + 44)
Speed:
Walk 30 ft.,
STR 16 (+3)
DEX 11 (+0)
CON 19 (+4)
INT 6 (-2)
WIS 13 (+1)
CHA 6 (-2)
Saving Throws:
CON +7
Skills: —
Damage Vulnerabilities: —
Damage Resistances: —
Damage Immunities: —
Condition Immunities: —
Senses:
darkvision 120 ft.
Passive Perception:
11
Languages: Otyugh; telepathy 120 ft. (doesn’t allow the receiving creature to respond telepathically)
CR:
5
(1800 XP)
Proficiency Bonus: 3

Actions:

  • Multiattack - The otyugh makes one Bite attack and two Tentacle attacks.

  • Bite - Melee Attack Roll: +6, reach 5 ft. Hit: 12 (2d8 + 3) Piercing damage, and the target has the Poisoned condition. Whenever the Poisoned target finishes a Long Rest, it is subjected to the following effect. Constitution Saving Throw: DC 15. Failure: The target’s Hit Point maximum decreases by 5 (1d10) and doesn’t return to normal until the Poisoned condition ends on the target. Success: The Poisoned condition ends.

  • Tentacle - Melee Attack Roll: +6, reach 10 ft. Hit: 12 (2d8 + 3) Piercing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 13) from one of two tentacles.

  • Tentacle Slam - Constitution Saving Throw: DC 14, each creature Grappled by the otyugh. Failure: 16 (3d8 + 3) Bludgeoning damage, and the target has the Stunned condition until the start of the otyugh’s next turn. Success: Half damage only.

This work includes material from the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC BY 4.0.