STR
4
(-3)
DEX
15
(2)
CON
11
(0)
INT
3
(-4)
WIS
10
(0)
CHA
4
(-3)
Saving Throws:
—
Skills:
Perception +2
,
Stealth +4
Damage Vulnerabilities:
—
Damage Resistances:
—
Damage Immunities:
—
Condition Immunities:
—
Senses:
darkvision 30 ft.
Languages: -
Proficiency Bonus: 2
Traits:
-
Hold Breath. While out of water, the octopus can hold its breath for 30 minutes.
-
Underwater Camouflage. The octopus has advantage on Dexterity (Stealth) checks made while underwater.
-
Water Breathing. The octopus can breathe only underwater.
Actions:
-
Tentacles - Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage, and the target is grappled (escape DC 10). Until this grapple ends, the octopus can't use its tentacles on another target.
-
Ink Cloud - A 5-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.