Dungeons & Dragons Fifth Edition SRD

This resource contains useful selections. You can find the complete documentation here: System Reference Document.


Octopus

Octopus

Small, beast, unaligned
Armor Class
12 (dex)
Hit Points
3
(1d6)
Speed:
Walk 5 ft.,
Swim 30 ft.,


STR
4
(-3) DEX
15
(2)
CON
11
(0)
INT
3
(-4)
WIS
10
(0)
CHA
4
(-3)


Saving Throws:
Skills:
Perception +2
,
Stealth +4
Damage Vulnerabilities:
Damage Resistances:
Damage Immunities:
Condition Immunities:
Senses:
darkvision 30 ft.
Passive Perception:
12
Languages: -
CR:
0
(10 XP)
Proficiency Bonus: 2

Traits:

  • Hold Breath. While out of water, the octopus can hold its breath for 30 minutes.
  • Underwater Camouflage. The octopus has advantage on Dexterity (Stealth) checks made while underwater.
  • Water Breathing. The octopus can breathe only underwater.

Actions:

  • Tentacles - Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage, and the target is grappled (escape DC 10). Until this grapple ends, the octopus can't use its tentacles on another target.

  • Ink Cloud - A 5-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.



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