STR
18
(+4)
DEX
15
(+2)
CON
16
(+3)
INT
10
(+0)
WIS
13
(+1)
CHA
15
(+2)
Saving Throws:
—
Skills:
—
Damage Vulnerabilities:
—
Damage Resistances:
—
Damage Immunities:
fire
Condition Immunities:
—
Languages: understands Abyssal, Common, and Infernal but can't speak
Proficiency Bonus: 2
Traits:
-
Confer Fire Resistance. The nightmare can grant resistance to fire damage to anyone riding it.
-
Illumination. The nightmare sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
Actions:
-
Hooves - Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 7 (2d6) fire damage.
-
Ethereal Stride - The nightmare and up to three willing creatures within 5 feet of it magically enter the Ethereal Plane from the Material Plane, or vice versa.
Frequently Asked Questions
What type of creature is the Nightmare in D&D 5e?
The Nightmare is a Large fiend with neutral evil alignment in D&D 5th Edition.
What is the Nightmare's challenge rating in D&D 5e?
The Nightmare has a Challenge Rating (CR) of 3, worth 700 XP.
What are the Nightmare's hit points and armor class in D&D 5e?
The Nightmare has 68 hit points (8d10+24) and an Armor Class of 13 in D&D 5th Edition.
What is the Nightmare immune to in D&D 5e?
The Nightmare is immune to: fire.
Can the Nightmare fly in D&D 5e?
Yes, the Nightmare has a flying speed of 90 ft. in D&D 5th Edition.