STR
18
(4)
DEX
15
(2)
CON
16
(3)
INT
10
(0)
WIS
13
(1)
CHA
15
(2)
Saving Throws:
—
Skills:
—
Damage Vulnerabilities:
—
Damage Resistances:
—
Damage Immunities:
fire
Condition Immunities:
—
Languages: understands Abyssal, Common, and Infernal but can't speak
Proficiency Bonus: 2
Traits:
-
Confer Fire Resistance. The nightmare can grant resistance to fire damage to anyone riding it.
-
Illumination. The nightmare sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
Actions:
-
Hooves - Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 7 (2d6) fire damage.
-
Ethereal Stride - The nightmare and up to three willing creatures within 5 feet of it magically enter the Ethereal Plane from the Material Plane, or vice versa.