Dungeons & Dragons Fifth Edition SRD

This resource contains useful selections. You can find the complete documentation here: System Reference Document.


Nightmare

Nightmare

Large, fiend, neutral evil
Armor Class
13 (natural)
Hit Points
68
(8d10+24)
Speed:
Walk 60 ft.,
Fly 90 ft.,


STR
18
(4) DEX
15
(2)
CON
16
(3)
INT
10
(0)
WIS
13
(1)
CHA
15
(2)


Saving Throws:
Skills:
Damage Vulnerabilities:
Damage Resistances:
Damage Immunities: fire
Condition Immunities:
Senses:
Passive Perception:
11
Languages: understands Abyssal, Common, and Infernal but can't speak
CR:
3
(700 XP)
Proficiency Bonus: 2

Traits:

  • Confer Fire Resistance. The nightmare can grant resistance to fire damage to anyone riding it.
  • Illumination. The nightmare sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

Actions:

  • Hooves - Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 7 (2d6) fire damage.

  • Ethereal Stride - The nightmare and up to three willing creatures within 5 feet of it magically enter the Ethereal Plane from the Material Plane, or vice versa.



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