Rules version 2014 2024
Dungeons & Dragons · 2024 SRD

Mummy Lord 5e (2024) Stat Block: AC, HP, CR, and Actions

Mummy Lord is a Medium or small undead with lawful evil alignment and Challenge Rating 15 in the 2024 SRD. This stat block includes AC 17, 187 hit points, speeds, traits, and actions.



Mummy Lord

Mummy Lord

Medium or small, undead, lawful evil
Armor Class
17
Hit Points
187
(25d8 + 75)
Speed:
Walk 30 ft.,
STR 18 (+4)
DEX 10 (+0)
CON 17 (+3)
INT 11 (+0)
WIS 19 (+4)
CHA 16 (+3)
Saving Throws:
INT +5
,
WIS +9
Skills:
History +5
,
Perception +9
,
Religion +5
Damage Vulnerabilities: fire
Damage Resistances: —
Damage Immunities: necrotic, poison
Condition Immunities: Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses:
truesight 60 ft.
Passive Perception:
19
Languages: Common plus three other languages
CR:
15
(13000 XP) (15000 XP in lair)
Proficiency Bonus: 5

Traits:

  • Legendary Resistance. If the mummy fails a saving throw, it can choose to succeed instead.
  • Magic Resistance. The mummy has Advantage on saving throws against spells and other magical effects.
  • Undead Restoration. If destroyed, the mummy gains a new body in 24 hours if its heart is intact, reviving with all its Hit Points. The new body appears in an unoccupied space within the mummy’s lair. The heart is a Tiny object that has AC 17, HP 10, and Immunity to all damage except Fire.

Actions:

  • Multiattack - The mummy makes one Rotting Fist or Channel Negative Energy attack, and it uses Dreadful Glare.

  • Rotting Fist - Melee Attack Roll: +9, reach 5 ft. Hit: 15 (2d10 + 4) Bludgeoning damage plus 10 (3d6) Necrotic damage. If the target is a creature, it is cursed. While cursed, the target can’t regain Hit Points, it gains no benefit from finishing a Long Rest, and its Hit Point maximum decreases by 10 (3d6) every 24 hours that elapse. A creature dies and turns to dust if reduced to 0 Hit Points by this attack.

  • Channel Negative Energy - Ranged Attack Roll: +9, range 60 ft. Hit: 25 (6d6 + 4) Necrotic damage.

  • Dreadful Glare - Wisdom Saving Throw: DC 17, one creature the mummy can see within 60 feet. Failure: 25 (6d6 + 4) Psychic damage, and the target has the Paralyzed condition until the end of the mummy’s next turn.

  • Spellcasting - The mummy casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 17, +9 to hit with spell attacks):

Reactions:

  • Whirlwind of Sand. Trigger: The mummy is hit by an attack roll. Response: The mummy adds 2 to its AC against the attack, possibly causing the attack to miss, and the mummy teleports up to 60 feet to an unoccupied space it can see. Each creature of its choice that it can see within 5 feet of its destination space has the Blinded condition until the end of the mummy’s next turn.

Legendary Actions:

  • Dread Command. The mummy casts Command (level 2 version), using the same spellcasting ability as Spellcasting. The mummy can’t take this action again until the start of its next turn.
  • Glare. The mummy uses Dreadful Glare. The mummy can’t take this action again until the start of its next turn.
  • Necrotic Strike. The mummy makes one Rotting Fist or Channel Negative Energy attack.
This work includes material from the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC BY 4.0.