Rules version 2014 2024
Dungeons & Dragons Fifth Edition SRD

Minotaur Skeleton 5e Stat Block: AC, HP, CR, and Actions

Minotaur Skeleton is a Large undead with lawful evil alignment and Challenge Rating 2 in the 2014 SRD. This stat block includes AC 12, 67 hit points, speeds, traits, and actions.



Minotaur Skeleton

Minotaur Skeleton

Large, undead, lawful evil
Armor Class
12 (natural)
Hit Points
67
(9d10+18)
Speed:
Walk 40 ft.,
STR 18 (+4)
DEX 11 (+0)
CON 15 (+2)
INT 6 (-2)
WIS 8 (-1)
CHA 5 (-3)
Saving Throws: —
Skills: —
Damage Vulnerabilities: bludgeoning
Damage Resistances: —
Damage Immunities: poison
Condition Immunities: Exhaustion, Poisoned
Senses:
darkvision 60 ft.
Passive Perception:
9
Languages: understands Abyssal but can't speak
CR:
2
(450 XP)
Proficiency Bonus: 2

Traits:

  • Charge. If the skeleton moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.

Actions:

  • Greataxe - Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage.

  • Gore - Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.

This resource contains useful selections. You can find the complete documentation here: System Reference Document. (v5.1 2014)