Dungeons & Dragons Fifth Edition SRD

This resource contains useful selections. You can find the complete documentation here: System Reference Document.


Minotaur Skeleton

Minotaur Skeleton

Large, undead, lawful evil
Armor Class
12 (natural)
Hit Points
67
(9d10+18)
Speed:
Walk 40 ft.,


STR
18
(4) DEX
11
(0)
CON
15
(2)
INT
6
(-2)
WIS
8
(-1)
CHA
5
(-3)


Saving Throws:
Skills:
Damage Vulnerabilities: bludgeoning
Damage Resistances:
Damage Immunities: poison
Condition Immunities: Exhaustion, Poisoned
Senses:
darkvision 60 ft.
Passive Perception:
9
Languages: understands Abyssal but can't speak
CR:
2
(450 XP)
Proficiency Bonus: 2

Traits:

  • Charge. If the skeleton moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.

Actions:

  • Greataxe - Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage.

  • Gore - Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.



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