STR
18
(4)
DEX
11
(0)
CON
15
(2)
INT
6
(-2)
WIS
8
(-1)
CHA
5
(-3)
Saving Throws:
—
Skills:
—
Damage Vulnerabilities:
bludgeoning
Damage Resistances:
—
Damage Immunities:
poison
Condition Immunities:
Exhaustion, Poisoned
Senses:
darkvision 60 ft.
Languages: understands Abyssal but can't speak
Proficiency Bonus: 2
Traits:
-
Charge. If the skeleton moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.
Actions:
-
Greataxe - Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage.
-
Gore - Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.