Dungeons & Dragons Fifth Edition SRD

This resource contains useful selections. You can find the complete documentation here: System Reference Document. (v5.1 2014)


Minotaur Skeleton

Minotaur Skeleton

Large, undead, lawful evil
Armor Class
12 (natural)
Hit Points
67
(9d10+18)
Speed:
Walk 40 ft.,
STR 18 (+4)
DEX 11 (+0)
CON 15 (+2)
INT 6 (-2)
WIS 8 (-1)
CHA 5 (-3)
Saving Throws:
Skills:
Damage Vulnerabilities: bludgeoning
Damage Resistances:
Damage Immunities: poison
Condition Immunities: Exhaustion, Poisoned
Senses:
darkvision 60 ft.
Passive Perception:
9
Languages: understands Abyssal but can't speak
CR:
2
(450 XP)
Proficiency Bonus: 2

Traits:

  • Charge. If the skeleton moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.

Actions:

  • Greataxe - Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage.

  • Gore - Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.