Dungeons & Dragons Fifth Edition SRD

This resource contains useful selections. You can find the complete documentation here: System Reference Document.


Merfolk

Merfolk

Medium, humanoid, neutral
Armor Class
11 (dex)
Hit Points
11
(2d8+2)
Speed:
Walk 10 ft.,
Swim 40 ft.,


STR
10
(0) DEX
13
(1)
CON
12
(1)
INT
11
(0)
WIS
11
(0)
CHA
12
(1)


Saving Throws:
Skills:
Perception +2
Damage Vulnerabilities:
Damage Resistances:
Damage Immunities:
Condition Immunities:
Senses:
Passive Perception:
12
Languages: Aquan, Common
CR:
1/8
(25 XP)
Proficiency Bonus: 2

Traits:

  • Amphibious. The merfolk can breathe air and water.

Actions:

  • Spear - Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d6) piercing damage, or 4 (1d8) piercing damage if used with two hands to make a melee attack.



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