STR
13
(1)
DEX
14
(2)
CON
12
(1)
INT
3
(-4)
WIS
12
(1)
CHA
7
(-2)
Saving Throws:
—
Damage Vulnerabilities:
—
Damage Resistances:
—
Damage Immunities:
—
Condition Immunities:
—
Languages: -
Proficiency Bonus: 2
Traits:
-
Keen Hearing and Smell. The mastiff has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Actions:
-
Bite - Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.