Dungeons & Dragons Fifth Edition SRD

This resource contains useful selections. You can find the complete documentation here: System Reference Document.


Mammoth

Mammoth

Huge, beast, unaligned
Armor Class
13 (natural)
Hit Points
126
(11d12+55)
Speed:
Walk 40 ft.,


STR
24
(7) DEX
9
(-1)
CON
21
(5)
INT
3
(-4)
WIS
11
(0)
CHA
6
(-2)


Saving Throws:
Skills:
Damage Vulnerabilities:
Damage Resistances:
Damage Immunities:
Condition Immunities:
Senses:
Passive Perception:
10
Languages: -
CR:
6
(2300 XP)
Proficiency Bonus: 3

Traits:

  • Trampling Charge. If the mammoth moves at least 20 ft. straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 18 Strength saving throw or be knocked prone. If the target is prone, the mammoth can make one stomp attack against it as a bonus action.

Actions:

  • Gore - Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 25 (4d8 + 7) piercing damage.

  • Stomp - Melee Weapon Attack: +10 to hit, reach 5 ft., one prone creature. Hit: 29 (4d10 + 7) bludgeoning damage.



← Back to Monster List