Dungeons & Dragons Fifth Edition SRD

This resource contains useful selections. You can find the complete documentation here: System Reference Document.


Magmin

Magmin

Small, elemental, chaotic neutral
Armor Class
14 (natural)
Hit Points
9
(2d6+2)
Speed:
Walk 30 ft.,


STR
7
(-2) DEX
15
(2)
CON
12
(1)
INT
8
(-1)
WIS
11
(0)
CHA
10
(0)


Saving Throws:
Skills:
Damage Vulnerabilities:
Damage Resistances: bludgeoning, piercing, and slashing from nonmagical weapons
Damage Immunities: fire
Condition Immunities:
Senses:
darkvision 60 ft.
Passive Perception:
10
Languages: Ignan
CR:
1/2
(100 XP)
Proficiency Bonus: 2

Traits:

  • Death Burst. When the magmin dies, it explodes in a burst of fire and magma. Each creature within 10 ft. of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren't being worn or carried in that area are ignited.
  • Ignited Illumination. As a bonus action, the magmin can set itself ablaze or extinguish its flames. While ablaze, the magmin sheds bright light in a 10-foot radius and dim light for an additional 10 ft.

Actions:

  • Touch - Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d6) fire damage. If the target is a creature or a flammable object, it ignites. Until a target takes an action to douse the fire, the target takes 3 (1d6) fire damage at the end of each of its turns.



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