STR
7
(-2)
DEX
15
(2)
CON
12
(1)
INT
8
(-1)
WIS
11
(0)
CHA
10
(0)
Saving Throws:
—
Skills:
—
Damage Vulnerabilities:
—
Damage Resistances:
bludgeoning, piercing, and slashing from nonmagical weapons
Damage Immunities:
fire
Condition Immunities:
—
Senses:
darkvision 60 ft.
Languages: Ignan
Proficiency Bonus: 2
Traits:
-
Death Burst. When the magmin dies, it explodes in a burst of fire and magma. Each creature within 10 ft. of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren't being worn or carried in that area are ignited.
-
Ignited Illumination. As a bonus action, the magmin can set itself ablaze or extinguish its flames. While ablaze, the magmin sheds bright light in a 10-foot radius and dim light for an additional 10 ft.
Actions:
-
Touch - Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d6) fire damage. If the target is a creature or a flammable object, it ignites. Until a target takes an action to douse the fire, the target takes 3 (1d6) fire damage at the end of each of its turns.