STR
17
(3)
DEX
15
(2)
CON
13
(1)
INT
3
(-4)
WIS
12
(1)
CHA
8
(-1)
Saving Throws:
—
Skills:
Perception +3
,
Stealth +6
Damage Vulnerabilities:
—
Damage Resistances:
—
Damage Immunities:
—
Condition Immunities:
—
Languages: -
Proficiency Bonus: 2
Traits:
-
Keen Smell. The lion has advantage on Wisdom (Perception) checks that rely on smell.
-
Pack Tactics. The lion has advantage on an attack roll against a creature if at least one of the lion's allies is within 5 ft. of the creature and the ally isn't incapacitated.
-
Pounce. If the lion moves at least 20 ft. straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the lion can make one bite attack against it as a bonus action.
-
Running Leap. With a 10-foot running start, the lion can long jump up to 25 ft..
Actions:
-
Bite - Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
-
Claw - Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.