Dungeons & Dragons Fifth Edition SRD

This resource contains useful selections. You can find the complete documentation here: System Reference Document.


Lemure

Lemure

Medium, fiend, lawful evil
Armor Class
7 (dex)
Hit Points
13
(3d8)
Speed:
Walk 15 ft.,


STR
10
(0) DEX
5
(-3)
CON
11
(0)
INT
1
(-5)
WIS
11
(0)
CHA
3
(-4)


Saving Throws:
Skills:
Damage Vulnerabilities:
Damage Resistances: cold
Damage Immunities: fire, poison
Condition Immunities: Charmed, Frightened, Poisoned
Senses:
darkvision 120 ft.
Passive Perception:
10
Languages: understands infernal but can't speak
CR:
0
(10 XP)
Proficiency Bonus: 2

Traits:

  • Devil's Sight. Magical darkness doesn't impede the lemure's darkvision.
  • Hellish Rejuvenation. A lemure that dies in the Nine Hells comes back to life with all its hit points in 1d10 days unless it is killed by a good-aligned creature with a bless spell cast on that creature or its remains are sprinkled with holy water.

Actions:

  • Fist - Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.



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