STR
10
(0)
DEX
5
(-3)
CON
11
(0)
INT
1
(-5)
WIS
11
(0)
CHA
3
(-4)
Saving Throws:
—
Skills:
—
Damage Vulnerabilities:
—
Damage Resistances:
cold
Damage Immunities:
fire, poison
Condition Immunities:
Charmed, Frightened, Poisoned
Senses:
darkvision 120 ft.
Languages: understands infernal but can't speak
Proficiency Bonus: 2
Traits:
-
Devil's Sight. Magical darkness doesn't impede the lemure's darkvision.
-
Hellish Rejuvenation. A lemure that dies in the Nine Hells comes back to life with all its hit points in 1d10 days unless it is killed by a good-aligned creature with a bless spell cast on that creature or its remains are sprinkled with holy water.