Dungeons & Dragons Fifth Edition SRD

This resource contains useful selections. You can find the complete documentation here: System Reference Document. (v5.1 2014)


Lemure

Lemure

Medium, fiend, lawful evil
Armor Class
7 (dex)
Hit Points
13
(3d8)
Speed:
Walk 15 ft.,
STR 10 (+0)
DEX 5 (-3)
CON 11 (+0)
INT 1 (-5)
WIS 11 (+0)
CHA 3 (-4)
Saving Throws:
Skills:
Damage Vulnerabilities:
Damage Resistances: cold
Damage Immunities: fire, poison
Condition Immunities: Charmed, Frightened, Poisoned
Senses:
darkvision 120 ft.
Passive Perception:
10
Languages: understands infernal but can't speak
CR:
0
(10 XP)
Proficiency Bonus: 2

Traits:

  • Devil's Sight. Magical darkness doesn't impede the lemure's darkvision.
  • Hellish Rejuvenation. A lemure that dies in the Nine Hells comes back to life with all its hit points in 1d10 days unless it is killed by a good-aligned creature with a bless spell cast on that creature or its remains are sprinkled with holy water.

Actions:

  • Fist - Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.