Dungeons & Dragons Fifth Edition SRD

This resource contains useful selections. You can find the complete documentation here: System Reference Document.


Lamia

Lamia

Large, monstrosity, chaotic evil
Armor Class
13 (natural)
Hit Points
97
(13d10+26)
Speed:
Walk 30 ft.,


STR
16
(3) DEX
13
(1)
CON
15
(2)
INT
14
(2)
WIS
15
(2)
CHA
16
(3)


Saving Throws:
Skills:
Deception +7
,
Insight +4
,
Stealth +3
Damage Vulnerabilities:
Damage Resistances:
Damage Immunities:
Condition Immunities:
Senses:
darkvision 60 ft.
Passive Perception:
12
Languages: Abyssal, Common
CR:
4
(1100 XP)
Proficiency Bonus: 2

Innate Spellcasting:

The lamia's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components. At will: disguise self (any humanoid form), major image 3/day each: charm person, mirror image, scrying, suggestion 1/day: geas

Spell Save DC
13
Spells

Actions:

  • Multiattack - The lamia makes two attacks: one with its claws and one with its dagger or Intoxicating Touch.

  • Claws - Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) slashing damage.

  • Dagger - Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

  • Intoxicating Touch - Melee Spell Attack: +5 to hit, reach 5 ft., one creature. Hit: The target is magically cursed for 1 hour. Until the curse ends, the target has disadvantage on Wisdom saving throws and all ability checks.



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