STR
16
(3)
DEX
13
(1)
CON
15
(2)
INT
14
(2)
WIS
15
(2)
CHA
16
(3)
Saving Throws:
—
Skills:
Deception +7
,
Insight +4
,
Stealth +3
Damage Vulnerabilities:
—
Damage Resistances:
—
Damage Immunities:
—
Condition Immunities:
—
Senses:
darkvision 60 ft.
Languages: Abyssal, Common
Proficiency Bonus: 2
Innate Spellcasting:
The lamia's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components. At will: disguise self (any humanoid form), major image 3/day each: charm person, mirror image, scrying, suggestion 1/day: geas
Actions:
-
Multiattack - The lamia makes two attacks: one with its claws and one with its dagger or Intoxicating Touch.
-
Claws - Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) slashing damage.
-
Dagger - Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
-
Intoxicating Touch - Melee Spell Attack: +5 to hit, reach 5 ft., one creature. Hit: The target is magically cursed for 1 hour. Until the curse ends, the target has disadvantage on Wisdom saving throws and all ability checks.