Dungeons & Dragons Fifth Edition SRD

This resource contains useful selections. You can find the complete documentation here: System Reference Document.


Knight

Knight

Medium, humanoid, any alignment
Armor Class
18 (armor)
Hit Points
52
(8d8+16)
Speed:
Walk 30 ft.,


STR
16
(3) DEX
11
(0)
CON
14
(2)
INT
11
(0)
WIS
11
(0)
CHA
15
(2)


Saving Throws:
CON +4
,
WIS +2
Skills:
Damage Vulnerabilities:
Damage Resistances:
Damage Immunities:
Condition Immunities:
Senses:
Passive Perception:
10
Languages: any one language (usually Common)
CR:
3
(700 XP)
Proficiency Bonus: 2

Traits:

  • Brave. The knight has advantage on saving throws against being frightened.

Actions:

  • Multiattack - The knight makes two melee attacks.

  • Greatsword - Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

  • Heavy Crossbow - Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.

  • Leadership - For 1 minute, the knight can utter a special command or warning whenever a nonhostile creature that it can see within 30 ft. of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the knight. A creature can benefit from only one Leadership die at a time. This effect ends if the knight is incapacitated.



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