Rules version 2014 2024
Dungeons & Dragons · 2024 SRD

Imp 5e (2024) Stat Block: AC, HP, CR, and Actions

Imp is a Tiny fiend with lawful evil alignment and Challenge Rating 1 in the 2024 SRD. This stat block includes AC 13, 21 hit points, speeds, traits, and actions.



Imp

Imp

Tiny, fiend, lawful evil
Armor Class
13
Hit Points
21
(6d4 + 6)
Speed:
Walk 20 ft.,
Fly 40 ft.,
STR 6 (-2)
DEX 17 (+3)
CON 13 (+1)
INT 11 (+0)
WIS 12 (+1)
CHA 14 (+2)
Saving Throws: —
Skills:
Deception +4
,
Insight +3
,
Stealth +5
Damage Vulnerabilities: —
Damage Resistances: cold
Damage Immunities: fire, poison
Condition Immunities: Poisoned
Senses:
darkvision 120 ft. (unimpeded by magical darkness)
Passive Perception:
11
Languages: Common, Infernal
CR:
1
(200 XP)
Proficiency Bonus: 2

Traits:

  • Magic Resistance. The imp has Advantage on saving throws against spells and other magical effects.

Actions:

  • Sting - Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Piercing damage plus 7 (2d6) Poison damage.

  • Invisibility - The imp casts Invisibility on itself, requiring no spell components and using Charisma as the spellcasting ability.

  • Shape-Shift - The imp shape-shifts to resemble a rat (Speed 20 ft.), a raven (20 ft., Fly 60 ft.), or a spider (20 ft., Climb 20 ft.), or it returns to its true form. Its game statistics are the same in each form, except for its Speed. Any equipment it is wearing or carrying isn’t transformed.

This work includes material from the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under CC BY 4.0.