Horned Devil is a Large fiend with lawful evil alignment and Challenge Rating 11 in D&D 5e. This stat block includes AC 18, 178 hit points, speeds, traits, and actions.
Multiattack - The devil makes three melee attacks: two with its fork and one with its tail. It can use Hurl Flame in place of any melee attack.
Fork - Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6) piercing damage.
Tail - Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 10 (1d8 + 6) piercing damage. If the target is a creature other than an undead or a construct, it must succeed on a DC 17 Constitution saving throw or lose 10 (3d6) hit points at the start of each of its turns due to an infernal wound. Each time the devil hits the wounded target with this attack, the damage dealt by the wound increases by 10 (3d6). Any creature can take an action to stanch the wound with a successful DC 12 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.
Hurl Flame - Ranged Spell Attack: +7 to hit, range 150 ft., one target. Hit: 14 (4d6) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire.
Frequently Asked Questions
The Horned Devil is a Large fiend with lawful evil alignment in D&D 5th Edition.
The Horned Devil has a Challenge Rating (CR) of 11, worth 7200 XP.
The Horned Devil has 178 hit points (17d10+85) and an Armor Class of 18 in D&D 5th Edition.
The Horned Devil has resistance to: cold, bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered.
The Horned Devil is immune to these damage types or sources: fire, poison.
The Horned Devil is immune to the following conditions: Poisoned.
Yes, the Horned Devil has a flying speed of 60 ft. in D&D 5th Edition.