Dungeons & Dragons Fifth Edition SRD

This resource contains useful selections. You can find the complete documentation here: System Reference Document.


Hill Giant

Hill Giant

Huge, giant, chaotic evil
Armor Class
13 (natural)
Hit Points
105
(10d12+40)
Speed:
Walk 40 ft.,


STR
21
(5) DEX
8
(-1)
CON
19
(4)
INT
5
(-3)
WIS
9
(-1)
CHA
6
(-2)


Saving Throws:
Skills:
Perception +2
Damage Vulnerabilities:
Damage Resistances:
Damage Immunities:
Condition Immunities:
Senses:
Passive Perception:
12
Languages: Giant
CR:
5
(1800 XP)
Proficiency Bonus: 3

Actions:

  • Multiattack - The giant makes two greatclub attacks.

  • Greatclub - Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage.

  • Rock - Ranged Weapon Attack: +8 to hit, range 60/240 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage.



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