Dungeons & Dragons Fifth Edition SRD

This resource contains useful selections. You can find the complete documentation here: System Reference Document.


Hell Hound

Hell Hound

Medium, fiend, lawful evil
Armor Class
15 (natural)
Hit Points
45
(7d8+14)
Speed:
Walk 50 ft.,


STR
17
(3) DEX
12
(1)
CON
14
(2)
INT
6
(-2)
WIS
13
(1)
CHA
6
(-2)


Saving Throws:
Skills:
Perception +5
Damage Vulnerabilities:
Damage Resistances:
Damage Immunities: fire
Condition Immunities:
Senses:
darkvision 60 ft.
Passive Perception:
15
Languages: understands Infernal but can't speak it
CR:
3
(700 XP)
Proficiency Bonus: 2

Traits:

  • Keen Hearing and Smell. The hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.
  • Pack Tactics. The hound has advantage on an attack roll against a creature if at least one of the hound's allies is within 5 ft. of the creature and the ally isn't incapacitated.

Actions:

  • Bite - Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) fire damage.

  • Fire Breath - The hound exhales fire in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.



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