STR
17
(3)
DEX
12
(1)
CON
14
(2)
INT
6
(-2)
WIS
13
(1)
CHA
6
(-2)
Saving Throws:
—
Damage Vulnerabilities:
—
Damage Resistances:
—
Damage Immunities:
fire
Condition Immunities:
—
Senses:
darkvision 60 ft.
Languages: understands Infernal but can't speak it
Proficiency Bonus: 2
Traits:
-
Keen Hearing and Smell. The hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.
-
Pack Tactics. The hound has advantage on an attack roll against a creature if at least one of the hound's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Actions:
-
Bite - Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) fire damage.
-
Fire Breath - The hound exhales fire in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.